TARGET = racer
LIBS += -lSDL \
    -lGL \
    -lGLU \
    -lSDLmain \
    -lSDL_image
HEADERS += Window.h \
    Component.h \
    CollisionSystem.h \
    CollisionComponent.h \
    PositionComponent.h \
    InputComponent.h \
    Image.h \
    Entity.h \
    State.h \
    SpriteSystem.h \
    SpriteComponent.h \
    Window.h \
    Rect.h \
    Singleton.h \
    Timer.h \
    Vector.h \
    System.h
SOURCES += main.cpp \
    Image.cpp \
    Entity.cpp \
    SpriteSystem.cpp \
    SpriteComponent.cpp \
    Window.cpp \
    Timer.cpp
OTHER_FILES += 
